| 1 | [[PageOutline]] |
| 2 | |
| 3 | = [wiki:GEC22Agenda GEC22] Tutorial: Building Virtual Environment Experiences with the Virtual World Framework = |
| 4 | |
| 5 | == Schedule == |
| 6 | |
| 7 | == Session Leaders == |
| 8 | |
| 9 | == Description == |
| 10 | The Virtual World Framework (VWF) is a next generation, web based architecture for creating |
| 11 | multi-user experiences in a web browser. By leveraging HTML5, the VWF makes it possible to |
| 12 | frictionlessly deliver immersive environments, training application, or presentations to users |
| 13 | across the world, and to bring those users together in collaborative exercises that leverage the |
| 14 | GENI infrastructure to create real time interactivity. This tutorial will explore the structure of |
| 15 | the VWF platform, demonstrate several VWF based applications, and introduce authoring tools |
| 16 | for developers. Participants will have the opportunity to experience the VWF-based Mars Rover |
| 17 | game, which was constructed to explore the use of games as effective supplemental teaching |
| 18 | tools of domain knowledge, in that specific programming and math concepts were built directly |
| 19 | into the mechanics and gameplay. The player uses a tile-based graphical programming |
| 20 | language (Google Blockly, http://code.google.com/p/blockly/) to control the movement and |
| 21 | actions of a rover which must accomplish various challenges to prepare a landing site for the |
| 22 | colonists that are soon to arrive. The learning concepts therefore focus around basic |
| 23 | programming concepts (sequential steps, loops, conditionals, and constraints), as well as one |
| 24 | math concept (slope-intercept equations). Participants will also exercise their creativity by |
| 25 | building and sharing simple scenarios in the VWF Sandbox authoring environment. |
| 26 | |
| 27 | == Audience == |
| 28 | |
| 29 | ''Intermediate.'' |
| 30 | |
| 31 | Of interest to both: |
| 32 | * GENI Users and |
| 33 | * US Ignite app developers. |
| 34 | |
| 35 | The audience for this presentation should be educators and developers of training software, engineers interested in HTML5 or related web |
| 36 | technologies, and anyone interested in deploying immersive environments in the cloud. |
| 37 | |
| 38 | Some familiarity with basic JavaScript is recommended. |
| 39 | |
| 40 | |
| 41 | == Pre-requisites / Pre-work == |
| 42 | |
| 43 | == Agenda == |
| 44 | |
| 45 | * Slides: [attachment: pptx] |
| 46 | * Instructions: [wiki: web] |
| 47 | |