Changes between Version 71 and Version 72 of GEC22Agenda/EveningDemoSession


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Timestamp:
02/23/15 09:36:43 (5 years ago)
Author:
peter.stickney@bbn.com
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  • GEC22Agenda/EveningDemoSession

    v71 v72  
    294294  * Bing Wang, bing@engr.uconn.edu, Univ. of Connecticut
    295295
     296==== PlanIT Impact ====
     297*'' This demo exhibits a new resource impact tool for the architectural design and planning process intended to mainstream sustainable design at a national scale.  Please stop by this demo if you are  interested in building performance, energy and water efficiency, greenhouse gas emission, and sustainable design.''
     298
     299PlanIT Impact is currently the only design tool that integrates gigabit internet speed, Open Data, and geo-locating infrastructure to provide a 3D-immersive resource impact reporting tool. Ultimately, the purpose of PlanIT Impact is to decrease the negative impacts that our built environment have on our environment. The current reality is that, according to 2013 US Energy Administration statistics, commercial and residential buildings emit almost as much CO2 and use nearly as much energy as the transportation and industrial sectors combined. While design and planning professionals, municipalities and other building-related individuals are actively pushing to reduce these impacts, the tools needed to do so are limited in function and prohibitively expensive to access.
     300
     301PlanIT Impact is being developed to use Open Data and gigabit speeds to make the design process smarter and more efficient. The tool enables planners, architects, developers, citizens and students to access an aggregation of Open Data to explore building development scenarios and engage in comparative analysis in a visually immersive, 3D design environment. The tool will generate accurate building and site performance projections to help predict building impacts and performance related to energy use, water use, stormwater runoff, greenhouse gas emissions, transportation and connectivity, building mix and density, return on investment, and quality of life.
     302
     303Participants:
     304  * Kerri Maginn, kmaginn@planitimpact.com, PlanIT Impact
     305
     306==== Multipoint Connected Collaboration ====
     307*''This demo will profile open source gigabit videoconferencing using commodity hardware.  Please stop by our demo if you are interested in high-definition, high fidelity video conferencing for any application such as STEM education or healthcare.''
     308
     309The demo will show the improved visual and audio fidelity of Multipoint Connected Collaboration when compared with commodity videoconferencing. It excels where fine visual detail and clear sound are important to a presentation or conference as is often the case in connected STEM education and connected healthcare.
     310
     311Participants:
     312  *  Marv Schwartz,  mschwartz@onecommunity.org, !OneCommunity
     313
     314==== 3D Tele-Rehabilitation ====
     315*''This demo shows a working prototype of a next generation communication system using 3D video and force feedback devices.  Please stop by our demo table if you are interested in real-time applications demonstrating use of Kinect cameras, 3D rendering and force feedback devices. ''
     316
     317This demo has two identical systems located in (virtually) remote locations. The purpose of this demo is to show an application that demands high bandwidth and multi-modal communication between two remote systems. The application we choose is 3D Tele-Rehabilitation. The goal of the application is to virtually recreate a physical therapy session between a patient and a therapist. The 3D models of the two participants are captured using a 3D Camera that is available off the shelf (Microsoft Kinect v2.0). These 3D models are placed in a shared virtual environment of our choosing. To simulate the physical touch part of a physical therapy session we use a Haptic force- feedback device, the data from which is also transmitted to and fro to create a force feedback element in the virtual environment. This application is just an example of what can be achieved with a next generation networks/protocols that support high bandwidth and low latency communication.
     318
     319Participants:
     320  * Prabhakaran Balakrishnan, bprabhakaran@utdallas.edu, Univ. of Texas - Dallas
     321
     322==== A Cloud Enabled Virtual Reality Based Pedagogical Ecosystem for Solar and Wind Energy Education ====
     323*''This demo shows a working prototype of a virtual reality based system to train students/trainees in the field of Solar and Wind Energy.  Please stop by our table if you are interested in cloud based virtual reality applications, workforce development, and green energy.''
     324
     325The demo will introduce a scalable and transferable cloud-based virtual reality pedagogical ecosystem that provides learners with the relevant skills in the area of solar and wind energy, and associated environmental engineering.
     326
     327The VR based system described here provides an innovative approach to green energy and environmental engineering education/training requirements by alleviating the need for a substantial investment in terms of equipment, facilities, lab space, field trips, and personnel.
     328
     329Participants:
     330  * Pramod Abichandani, pramod@minerva.ece.drexel.edu, Drexel University.
    296331=== Federation and International Collaboration  ===
    297332