243 | | ==== The Gigabots ==== |
244 | | |
245 | | ''The Gigabots bring realtime connectivity to educational robotics platforms. '' |
246 | | |
247 | | A Gigabot is robotics hardware combined with custom software and a cloud service that provides a realtime communications backbone. We will be demonstrating the current Gigabots platform, which is based on LEGO Mindstorms EV3. Participants will be able to control The Gigabots and receive realtime telemetry from any connected device. The Gigabots provide students the opportunity to explore ideas in autonomy, collaborative behavior, and remote sensing not possible with unconnected devices. |
248 | | |
249 | | Participants: |
250 | | * Jonathan Wagner, jonathan@bigbang.io, Big Bang |
251 | | |
252 | | |
| 243 | ==== Knowledge Transfer Utilizing Virtual Reality and Augmented Reality (EON) ==== |
| 244 | '' This demo illustrates how Virtual and Augmented Reality technology is advancing knowledge transfer capabilities within industry and education. '' |
| 245 | |
| 246 | We believe that access to knowledge is a human right. We make Knowledge Transfer Available, Accessible And Affordable for every human on the planet. By using Virtual and Augmented Reality knowledge transfer solutions employees, students and trainees can learn up to 12 times faster than with conventional methods while learning in a controlled environment. |
| 247 | |
| 248 | Virtual and Augmented Reality technology enables all organizations to more effectively visually communicate, collaborate and accelerate knowledge transfer. By showing rather than telling, Virtual and Augmented Reality technology side steps language barriers and poor literacy. From vocational training, advanced maintenance training, healthcare, to energy and public safety, Virtual and Augmented Reality is able to provide the knowledge necessary for self sustainability and allow communities to thrive. EON Reality provides state-of-the-art 3D display technology for immersive and stereoscopic viewing to over 30 different platforms from mobile and portable tablet PCs and to curved-screen and immersive rooms consisting of multi-channel projection walls. We will show 4 examples of how Virtual and Augmented Reality is used: |
| 249 | - [http://groups.geni.net/geni/wiki/EyeSim EyeSim] ophthalmology application for diagnostic practices. |
| 250 | - Worldskills - Plumbing training |
| 251 | - Katara Project - Model of development project in Qatar |
| 252 | - Diesel Engine Builder training. |