Changes between Initial Version and Version 4 of Ticket #1401


Ignore:
Timestamp:
02/20/15 14:30:38 (7 years ago)
Author:
hdempsey@bbn.com
Comment:

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #1401

    • Property Cc larsht@standardswork.org rick@mcgeer.com robert.chadwick.ctr@adlnet.gov Vic Thomas nriga@bbn.com added; "Torpey Mark" <mark.torpey@lmco.com> Leslye Arsht <larsht@standardswork.org> Rick McGeer <rick@mcgeer.com> Robert Chadwick <robert.chadwick.ctr@adlnet.gov> Vicraj Thomas <vthomas@bbn.com> removed
    • Property Status changed from new to accepted
    • Property Reporter changed from nriga@bbn.com to mark.torpey@lmco.com
  • Ticket #1401 – Description

    initial v4  
    1 Demo Title:  Using the MarsGame to teach math.
     1Demo Title:  Using the !MarsGame to teach STEM concepts.
    22
    3     One-sentence layman's description: This demo will show the MarsGame prototype deployment in GENI. MarsGame is a web platform for teaching math to 9th and 10th grade students.
     3    One-sentence layman's description: This demo will show the ADL True Game Based Learning Mars Game prototype as deployed on GENI.  Mars Game is an Open Source web-based game that leverages HTML5 technologies in modern web browsers, with the goal of teaching basic programming and math concepts at the 8th-10th grade level.
    44
    55
     
    77
    88    Demo description paragraph(s):
    9     “Elevator speech” description that identifies (a) what you are demonstrating and (b) why it is important. This description may be used for advance publicity and to help attendees identify the demonstrations they wish to see.
     9
     10The True Game project is hypothesizing that Games can be effective learning tools of domain knowledge.   The current perception of game-based educational applications revolves around the insertion of learning content into a graphics engine or virtual environment, in the belief that the simple use of a “game engine” will make the application more game-like, and thus more engaging and more effective. The problem with this approach is that it overlooks the key point: ''Games are captivating not because of improved visual quality or scoring, but because content – in the form of story and gameplay – is skillfully designed to be fun.''
     11 
     12With these ideas in mind, we developed and evaluated a prototype game that teaches ninth and tenth grade STEM concepts, specifically programming and math. We conducted a randomized control trial to evaluate whether the game improved students’ engagement and learning outcomes.  We will demonstrate the game and its usage of the Virtual World Framework, a next generation web based collaboration platform.
    1013
    1114    List of equipment that will need AC connections (e.g. laptop, switch, monitor):
    12     Just put in the number of connections needed if your demo description already lists equipment.
     15
     16The demo runs on standard PC or Mac based machines, with the only significant requirement being a relatively modern / modest video card (as the game is 3d and utilizes WebGL).  The web browser runs on the client machine, with the Game being hosted on a VWF-enabled Web Server, which we have several currently hosted on GENI.  The prototype game is single-user, and is currently designed to download much of the game content at startup rather than during gameplay, so bandwidth and latency do not (yet) have a huge impact on gameplay (although they do effect startup time). 
    1317
    1418    Total number of wired network connections (sum standard IP and VLAN connections): 1 standard IP
     
    1721    Specify VLAN number, if known, approximate bandwidth, and whether tagged or untagged.
    1822
    19     Number of wireless network connections (include required bandwidth if significant): 2
     23    Number of wireless network connections (include required bandwidth if significant):  none
    2024
    2125    Number of static addresses needed (if any): none
     
    2428    Specify resolution only if your software has resolution restrictions.
    2529
     30The game will play in any resolution, but the minimum is probably 1280x1024.
     31
    2632    Number of posters (max size poster boards are 30" x 40"): 1
    2733
     
    2935    Include any specific network connectivity needs
    3036    (e.g. VLANs to a particular GENI location, projects you'd like to be near, etc.)
     37
     38The game does have sound and is an important aspect of the demo – we will need speakers of some sort.
     39
     40Changes made per Mark Torpey of Lockheed Martin