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Ticket Resolution Summary Owner Reporter
#1401 fixed Using the MarsGame to teach STEM concepts peter.stickney@bbn.com mark.torpey@lmco.com
Description

Demo Title: Using the MarsGame to teach STEM concepts.

One-sentence layman's description: This demo will show the ADL True Game Based Learning Mars Game prototype as deployed on GENI. Mars Game is an Open Source web-based game that leverages HTML5 technologies in modern web browsers, with the goal of teaching basic programming and math concepts at the 8th-10th grade level.

Who should see this demo? Attendees interested in Education, US Ignite applications and learn more about Digital Game-based learning.

Demo description paragraph(s):

The True Game project is hypothesizing that Games can be effective learning tools of domain knowledge. The current perception of game-based educational applications revolves around the insertion of learning content into a graphics engine or virtual environment, in the belief that the simple use of a “game engine” will make the application more game-like, and thus more engaging and more effective. The problem with this approach is that it overlooks the key point: Games are captivating not because of improved visual quality or scoring, but because content – in the form of story and gameplay – is skillfully designed to be fun. With these ideas in mind, we developed and evaluated a prototype game that teaches ninth and tenth grade STEM concepts, specifically programming and math. We conducted a randomized control trial to evaluate whether the game improved students’ engagement and learning outcomes. We will demonstrate the game and its usage of the Virtual World Framework, a next generation web based collaboration platform.

List of equipment that will need AC connections (e.g. laptop, switch, monitor):

The demo runs on standard PC or Mac based machines, with the only significant requirement being a relatively modern / modest video card (as the game is 3d and utilizes WebGL). The web browser runs on the client machine, with the Game being hosted on a VWF-enabled Web Server, which we have several currently hosted on GENI. The prototype game is single-user, and is currently designed to download much of the game content at startup rather than during gameplay, so bandwidth and latency do not (yet) have a huge impact on gameplay (although they do effect startup time).

Total number of wired network connections (sum standard IP and VLAN connections): 1 standard IP

Number of wired layer 2 VLANs (if any): None Specify VLAN number, if known, approximate bandwidth, and whether tagged or untagged.

Number of wireless network connections (include required bandwidth if significant): none

Number of static addresses needed (if any): none

Monitor (y/n, specify VGA or DVI): One Specify resolution only if your software has resolution restrictions.

The game will play in any resolution, but the minimum is probably 1280x1024.

Number of posters (max size poster boards are 30" x 40"): 1

Special requests: Include any specific network connectivity needs (e.g. VLANs to a particular GENI location, projects you'd like to be near, etc.)

The game does have sound and is an important aspect of the demo – we will need speakers of some sort.

Changes made per Mark Torpey of Lockheed Martin

#1400 fixed AL2S AM cannot handle disk_image elements with URL attributes luke@grnoc.iu.edu tupty@bbn.com
Description

I was standing up a stitched slice between nysernet-ig and illinois-ig with an RSpec that used to work with the ION AM. As of the transition of nysernet-ig over to AL2S, stitching is now required to go through AL2S for this slice.

When stitcher calls createsliver on the AL2S AM, it fails with the following error:

22:54:00 ERROR   :  {'output': "Element '{http://www.geni.net/resources/rspec/3}disk_image', attribute 'url': The attribute 'url' is not allowed., line 19", 'code': {'geni_code': 1}}

Any disk_image elements in the RSpec are destined for other component managers within the GENI racks, and should therefore be ignored by the AL2S AM. I am attaching my request RSpec and the expanded RSpec.

#1399 fixed GEC22 Demo: GENI for classes and GENI for the masses peter.stickney@bbn.com Fraida Fund
Description

Demo Title: GENI for classes and GENI for the masses

One-sentence layman's description: This demo shows two educational offerings available on GENI: the GENI Classroom-as-a-Service on the wireless testbeds (GENI for classes), and the GENI MOOC which includes browser-based lab exercises in a Massive Open Online Class delivery format (GENI for the masses).

Who should see this demo? Educators and those interested in engineering or computer science and engineering education at all levels.

Demo description paragraph(s): This demo showcases two educational offerings built on GENI and available for general use. The GENI Classroom-as-a-Service is a set of experiments designed to complement traditional courses on computer networks, wireless and mobile computing, or wireless communications. To date, it has been used by hundreds of students in over a dozen classes. We will also demo GENI MOOC, an experiment-based Massive Open Online Course (MOOC) on the subject of computer networks, with lab experiments that run on GENI resources. This course is aimed at beginners who want to learn about how the Internet works, students who want an introduction to some research topics in networking, and instructors who may use these browser-based experiments as in-class demonstrations or homework assignments.

List of equipment that will need AC connections (e.g. laptop, switch, monitor): AC connection for laptop

Total number of wired network connections (sum standard IP and VLAN connections): None

Number of wired layer 2 VLANs (if any): None

Number of wireless network connections (include required bandwidth if significant): 1

Number of static addresses needed (if any): None

Monitor (y/n, specify VGA or DVI): Yes

Number of posters (max size poster boards are 30" x 40"): Two

Special requests: None

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